Virtual reality

News Meta improves the accuracy of Quest’s hand tracking tech with new update

Meta has improved its Meta Quest’s hand tracking technology with a new v2.1 update and made it the default for the Quest app.

In a Quest blog post, Meta said the Hand Tracking 2.1 update includes improvements in reliability, accuracy, and system pinch quality to improve the consistency and dexterity of user hand input in virtual reality (VR) applications.

“With Hand Tracking 2.1, applications will be able to reduce tracking loss and predict future positions better than ever before.”

Recovery time is also greatly reduced when the hand is out of the field of view (FOV). Reducing recovery time will improve immersion and provide users with smoother interactions.

“These improvements are useful in many VR experiences, but they are especially valuable for applications that encourage rapid movement, such as fitness apps,” the company said.

Additionally, new upgrades to handle fast motion will help reduce judder and improve tracking continuity in apps.

As a result, the user’s hand position recovers more quickly after exiting the FOV and returning.

“Back in 2019, we first introduced hand tracking on the Meta Quest,” Meta said.

Meanwhile, the company also announced Monday that it’s expanding its partnerships with the National Basketball Association (NBA) and Women’s Basketball Association (WNBA) to offer more than 50 live VR games on Meta Quest.



(Only the title and image of this report may have been modified by Business Standard staff; the rest was automatically generated from a syndicated feed.)

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